USING AN OLD SPECIAL EFFECT
In creating the multi platform game "The Forbidden" I always opted out of using a 3D model creation
program like Blender to create creatures not because of the long learning curve of using the software from a
first go basis, but also the cost of having anyone have to be paid to model, and then animate the things in the
actual program using video formats. So I opted for another solution.
Having been an avid player of DOOM and QUAKE in the nineties, I learned from reading about the
production of the record breaking games that many of the creatures were actually sculpted by the creators,
then digitized as they were being stop motion animated, shooting different poses and angles of them. Then
they were placed in the positions in the worlds that ID Software had manufactured. This seemed to be an
easier solution to the problem, and searching for an excellent artist to bring these Lovecraftian horrors to life
seemed an even more difficult task.
The Tomb Worm from the first room comes to life. Taken from a
design of mine in draft. Richard really made the thing come to
life with his own concepts. I could not be happier. Note the
flowering head and centipede legs.
.
The Armature of the Tomb Worm made
en
with wire and shot on a bluescreen..
Then one day, as I was browsing the YouTube channels for Lovecraft oriented materials for a short I had
planned but never did due to marketing and financial success of such projects, I came across a short from a
talented artist from Sweden named Richard Svensson. Richard runs the website Loneanimator.com and I
highly recommend this for anyone into stop motion animation. I had originally wanted Richard to contribute
to a Lovecraft short I was preparing, but in reviewing the accountable success of such a short with the film
festivals and my had hoped for submission to Andrew Milgore's Lurkerfilms DVD Lovecraft compilations, I
decided to delay that and examine the options of an online game itself.
A woodcut from Collin de Plancy's Dictionnaire Infernal 1863 Paris. Called Diable, it usually shows up as
copyright free art here and there in different collections. The centuries old art really should show Hollywood
a thing or two. This inspired the creature from room 2, not a demon in the story, to rise up by Richard's fine
ttalents. A really nice puppet nearly 1 foot high in size.
Buildup technique for the 2nd room creature using clay, and the skinny posing armature. The skin is latex
and Richard fine detailed the model to lifelike realism.
The Transforming Lady here being sculpted and molded. Kathleen Ritter, the wife of horror icon Tim Ritter
provided not only voice talent to our projects, as The Amulet, but also was the facial photo model for this
transforming T’kai creature.
Our room 4 creation, ala the Dunwich Horror, inspired by Wilber Whatley's end when he is revealed to be
other than human. The model human for this item was actually Tim Ritter's wife Kathleen Ritter, shown here
from an earlier film released by Sub Rosa called Reconciled to the Christ. She also provided some voice talent
for this very character in the game play.
Tim has an extensive film and video library, having been at the business for several decades like Brett. He
has made some of the best independent horror features I have ever seen. Creep, Twisted Illusions, Truth or
Dare and his Screaming For Sanity are among my favorites. Included in some of his disks are
rememberences of how the business was and now is for the indie shooter, and the reason why I never took a
plunge full into full horror features, since the market has really suffered. His production blog on on one of
the B movie sites is really informative.
Completed Transforming Lady ready for animating.
Last but not least, as there are a few surprises in the game that I would like to keep at lockdown, is our final
Boss, or end creature. Some people dislike insects, I think they are very interesting, as the design and nature
of things make good villians in any horror or science fiction film. Richard did the buildup from a suggestion
that I wanted, and he took it, once again, in a different way and made it really move. The animation of this
thing is simple but powerful. I need not say more.
I really like the look of this model. The centipede has
been a menacing looking creature to me, so I know
of no other creation that qualified for other worldly.
Another of Richard's fine creations, shot in black
and white with the background plates really makes it
stand out. This model is over 1 foot long and highly
detailed as only Richard can. The work demonstrates
a talent beyond my small expectations and an
important part of the project. I hope all else everyone
enjoys the life of this thing.
Check out Richard's earlier works on his Bluwurm channel on YouTube, you will get a feel for what I am
direly communicating. I highly recommend his website for buildup techniques, molds and other bric a brak
of stop motion artists and those vaults of cinematic stop motion horror. Considering how difficult it is to
translate HP Lovecraft's works to the screen in any form, I believe he has done a marvelous job.
CONCLUSION
These are samples of the buildups of the game creatures. There are many, many additional photos of this on
Richard's website including the highlights on this game. See Richard’s recommended site here:
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